![]() Some people just stop the game at this point, as the game is much easier when using hands. When the rope gets too high for a normal person to jump over it, the player then kneels and uses his or her hands instead. If the moves are completed successfully, then the rope is moved farther up and the series is repeated. The jumper tries to complete the chosen pattern. This is sometimes called the "first level". There are many jump patterns and most are accompanied by a song. The game begins with choosing the jump pattern to follow and with the holders holding the rubberband around their ankles. The enders move the rope up.The better you do, the higher you have to jump. (Instead of using a regular jump rope, you can use a Chinese jump rope that is made of a stretchy material, sort of like a large rubber band.) The two enders stand with the rope around their ankles, forming a rectangular shape with the rope.If you get through all these steps without missing or stepping on the rope, the game gets harder. Instead of swinging the rope, the ends of the rope are tied together to form a loop. The jumper must perform several tasks requiring various degrees of agility in this particular game. The two end children stand inside this 'circle' and place it at ankle level, standing just far enough part so that the rope is held taut between them. In this game the two ends of the rope are tied together so that the rope forms a circle. ![]() Often a child gets so intrigued with the shapes the rope can make that stretches much harder than would have otherwise." Moves, patterns, and chants The position of the string is raised as the jumper moves through the levels, from ankle to waist height and higher. The third player (the jumper) stands between the two sides of the rope and must accomplish a series of increasingly difficult moves without making an error. ![]() Two of the participants (the holders) face each other several feet apart, and position the string around their ankles so that it is taut. The game is typically played by three or more players using a string of rubber bands that has been tied into a circle, usually at least six feet long ("approximately 2 feet in diameter" ), or an elastic rope. The third player stands between the two sides of the rope and tries to perform a designated series of moves without making an error or pausing. Two players face each other standing 9 feet (3 m) apart, and position the rope around their ankles so that it is taut. ![]() Traditional Chinese jump ropes are strings of rubber bands tied together, but today many varieties of commercial rope exist. The game is typically played in a group of at least 3 players with a rope approximately 16 feet (5 m) in length tied into a circle. German-speaking children call Chinese jump rope gummitwist and British children call it elastics. In the 1960s, children in the Western hemisphere adapted the game. Various moves (creation of positions or figures) are combined to create patterns which are often accompanied by chants.Ĭhinese jump rope combines the skills of hopscotch with some of the patterns from the hand-and-string game cat's cradle. Chinese jump rope (Chinese: 跳皮筋 pinyin: tiàopíjīn), also known as Chinese ropes, jumpsies, elastics (British English: Australia, New Zealand, Great Britain), yoki (Canada), Super Cali (Newfoundland), French skipping, American ropes/Chinese ropes (in Scotland), (in German) gummitwist, "jeu de l elastique" in France and Chinese garter in the Philippines is a children's game resembling hopscotch and jump rope.
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